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I fixed it by using just 38 gameobjects and one coroutine and checking if can loop inside the loop, would there not be a performance cost of 38...
I have not used an array yet because I just wanted it simplified for this but I will. How would I pass through a variable that is at all useful to...
Hello all, I have a system of lighting up little platforms upon players standing on them and unlighting them when they step off of them using...
*To anyone reading this thread now and wanting a rigidbody velocity way of doing this (the correct way as changing transforms directly causes the...
Hello all, years late but thread looks to still be active. I spent hours and hours on this doing all above solutions and many of my own such as...
In some situations making further code to set an initial angle is not needed, just create a new game object, set your initial angle inside, put...
How would one go about calculating a gameobjects theoretical compression with an equation? But not actual.. compression. My object is a spring...
Hi, you can read my above post where I had similar issues. My fix? It just started... working again. There was no change in anything I did. I went...
Hi guys, using latest version of unity LTS. Full finished game, builds were sub 5 minutes consistently. I imported an asset from the store that...