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Thank you kindly for the example mate, superb and very clean!
Nah, since even AAA games have the same issue, I figured it's a waste of time to pursue it further ;)
Using depth mask to hide part of a mesh, but the shadows unfortunately still show through. Looking at youtube videos I haven't noticed the same...
And here's the code (and also here https://pastebin.com/dvMGyd19) Obviously used point filter (nearest neighbour) for the sprite import setting,...
Is it possible to emulate bicubic filter in a custom UI shader? Trying to get sharp crisp sprites for a game Source sprites are for 1440p, and...
On 5.2.4, was able to override UnityStandardBRDF.cginc, by just placing a modified version in same directory as my shaders. Just upgraded to...
All good, thank so much for the quick reply.and excellent support! Looking forward to it, enjoy your weekend mate :)
Aww been waiting for months, day & night *sniff* :oops: We're doing some bosses for Hellhunter soon, would be pretty epic to have the subtree...
Omg omg omg! :D
Howdy nuverian, hope you don't mind me asking but any ETA on next version? :p Practically checking for updates every day, can't wait for passing...
Wow amazing, can't wait! :D
Thanks mate, good stuff! Does NodeCanvas allows parameters in subtree like actions do? Looking for something self contained like actions, without...
Is nodecanvas incompatible with Unity versions prior to 5.5? (on 5.2.4f) Just bought Nodecanvas, but spits out errors We cannot afford to upgrade...
Cheers, managed to create my own variant ! So much slower than the good ol abstracted vert/frag/surf shader though. Worst part is having to...
Thank you very much Tom, I was able to add custom blending to albedo/metallic/normal/parallax Really glad you kept everything consistent with...
Ok tried the things you suggested. 1. Actually I meant change the displacement for POM, I want the fancy lighting & shadows but don't care about...
Hey I have the exact same issues, have you gotten any of this answered ? So far it seems with the introduction of U5 standard shader, it has...
I want a standard shader with parallax, with exposed vert/frag/surf functions where I can add my own stuff (e.g. vertex blending, unique effects,...
awesome thanks ;)
Recently got Uber, really cool stuff :) 1. Any way to make the parallax height effect go up/down (like standard shaders), instead of just...