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I abandoned the default character controller and used one from the asset store:...
I honestly don't know. I'll leave it running all night and let you know.
My game Pinstripe is experiencing a very frustrating crash that is very, very rare. I'd certainly like to iron this one out though, because it...
Anyone?
Yep! That works. Just disable vsync. The tiny little square on the left of CPU Usage
I've had trouble finding any answers for this on the forums, but are Explicit Null Checks set to true for PC / Mac Standalone? Is there any way to...
Finally got some info from Unity on this: "I was successful in reproducing your bug and got some details about it from the developers. This is...
Understood! I'll get that over right away. Sara, could I email or PM you this? I just don't want it getting lost in the slew of other bug reports,...
This only happens in the standalone. Can I just send you the standalone exe?
Sara, thanks for answering. It's one of the bugs that is very difficult to list the steps. All I did was play my Pinstripe.exe game file, and the...
Ergin, here is the what the dialogue box says once the game crashes: "Runtime Error! R6025 - pure virtual function call."
Thanks everyone for trying to help. That's really all it says. There is no crash report. I know how to find errors and crash logs on Mac, but...
Unity keeps crashing my standalone build of my game, which is set for Steam launch in February. The message that occurs is "Error! Pure Virtual...
Anyone found a fix for this yet? Really struggling with this one. It breaks my game. Here's a video of it happening: [MEDIA]
I'm trying to load multiple scenes in the background, and not allow them to activate. var ao:AsyncOperation =...
There is no detection code. It's a simple character controller and box collider :C
This is actually the biggest part of the problem. To replicate this would easily require upwards of 20+ hours of testing, and to catch it at just...
Thanks for your response jeffrey. They are hitting. 99% of the time, I get a hit. It's only are rare occasions where the hit does not occur.
Good thoughts. Not really wanting to build using ray casts at this point, as the project is almost complete. What I've found is that if the...