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I also get this error trying to open the .deb for any version of the native linux editor [IMG]
The current native version is broken beyond usability in its current state (at least for me I can't speak for deshmane) I did the same thing as...
I know this. My question wasn't "does vector3 have a GetHashCode method" it was "does vector3's implementation of GetHashCode make it usable in a...
I'm doing some mesh util stuff and it's very convenient to put my Vertex objects in a dictionary indexed by their Vector3 positions. Is this...
Can anyone help me?
I'm working on a top down game with procedural levels, and I already have several algorithms that generate nice maps like this: [IMG] [IMG] 2d...
Alright I got it working, and it's terrible. Is this what people use? Movement speed and jump height are in terms of arbitrary force and worst of...
They didn't update the FPC.
Can anyone point me in the direction of an actual working FPC? The Standard Assets one doesn't seem to work anymore and creating one myself has...
I'm sure this has been asked before; in which case kindly ignore this thread. I was simply wondering why Mathf, a class containing only static...
I mean something like this: [MEDIA] Notice how all geometry hidden from the player isn't visible. In 2D, this is easy as you can just draw black...
http://livinghamburger.tumblr.com under construction
I'm working on an isometric adventure game with dungeon crawling elements. While in a dungeon, I would like to render only geometry visible from a...