A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm pretty sure I've figured it out after scouring the web and intentionally causing the problem on my iPad 1. After a lot of research and trying...
Hi. Any success with this? I have a similar thing where audio in my game is fine on my iPad and iPhones, but on a client's iPad2, there's no audio...
Yeah, bummer. That's what I've found then. I guess dynamic assembly of instantiated prefabs would be the way to achieve this so that the change...
Does this include prefabs that contain prefabs? As far as I can tell it doesn't, which is unfortunate. Sometimes I build prefabs out of...
I don't know. I haven't had the time to confirm, but I suspect that maybe there's something in the standard packages that may be marked as static....
Yes, that's worth considering for sure. I originally implemented something like that only for my handling of the events, but your suggestion...
Thanks for the link. I will be able to use that kind of technique in some cases, but in this situation something has to initiate the...
Ok, a little more testing. My trigger boxes aren't colliding with the floor, but the key performance factor appears to be when they are...
Hmm...according to other posts, large numbers of colliders shouldn't be a problem, although they may have been running on a pumped up PC.
Just to clarify, when you say mark them as non-moveable, do you mean "static" in the UI? Or do you mean don't attach a rigid body? I've noticed...
Ok. So this would make sense according to our friend Perter D. If unity no longer overwrites the project, Xcode would have no reason to build. One...
Yes, I noticed the new feature list indicating that static batching isn't available for the basic version. I would expect then that if that is...
Every time I see Blender I get excited, but then I run it and just get really annoyed. Believe me when I say I really want to like it. A free...
Actually, I can't be sure whether this was after the iPhone 1.5 upgrade or Snow Leopard upgrade, but when unity lauches Xcode, it no longer...
I've had this problem too. My buildings were marked as static which was fine previously. After upgrading to iPhone unity 1.5 (basic) they...
Haven't noticed asset reimporting, but that's no guarantee it didn't happen ;)
I've just done this too. Installed Snow Leopard and Xcode 3.2. I followed your advice, namely installing the Snow Leopard version of the iPhone...
I'll give anything a try :) Although this editor UI mouse focus thing was a problem before updating unity. I might try reinstalling unity...
#1 I'm happy to post a video of issue one, it's quite annoying. I also found that deselecting "static" just didn't stick or save until I restarted...
Right. Now that I've had sufficient wine, here's the situation. My buildings etc. were marked as static which is something that worked just...