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@alexandral_unity was this feature implemented in the end?
Hey @fmcdeoliveira, I tried to implement your solution but it generated an error 'Shader error in 'Master': syntax error: unexpected token...
For anybody finding this and if it still doesn't have an answer - I'm probably going to use a structured buffer to access this information rather...
I've already tried to write some custom nodes but I can't access attributes that aren't there. I've also written a text-based shader that works...
Hi, I'd like to access weights and indices (attribute semantics BLENDWEIGHTS & BLENDINDICES) but don't have a way of doing this in shadergraph....
Hi, Filling in these custom node parameters, when all the data is right there sure is a pain. Can we fix that? An autocomplete option would be...
This does make supporting multiple render pipelines a bit of a nightmare. I'd like to say to unity 'don't compile this thing and generate a bunch...
Hi, I'm trying to modify URP very slightly to test some issues on iOS & WebGL but I've hit a bit of a brick wall. I'm assuming this is a bug but...
An equivalent scene in WebGL that doesn't use uniform buffers gets to 60FPS, whereas the Unity one only reaches 6-10FPS. I think it's a bug -...