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I'm getting a whole bunch of compile errors in several scripts saying: "The type or namespace name `Vector3Int' could not be found. Are you...
This looks pretty interesting but the description doesn't say much. Can you tell some more about it? How do you generate the effect, what's the...
Hi, Yeah we kinda do need mesh colliders. We want to dynamically "blow up" asteroids, but only cut them into something like 4-8 fragments so they...
Hi, thanks for making this plugin, it's exactly what we need for our project! We want to have different explosion properties for various objects,...
Ah yes, that explains! Thanks! :)
Sorry, I was mistaken, that was indeed in editor. In the build it refuses to print Debug.Log("Cam Path: "+Camera.main.renderingPath); So I'm not...
I've spent some time to try and make a repro case but I couldn't outside of the project (Sadly I can't send you the whole project...). However, I...
We have a strange issue. In editor everything looks fine, but in a build it seems the AO is inverted. Instead of darker areas, we get light areas....
Great to see how this is coming along. I'd love to give it a try! :)
It lately seems a little quiet here... Anyway, I have a little problem. When I have a light on a fast moving object, the light starts to flicker...
Ah yeah, it seems the documentation on their site is a little outdated compared to what's supplied with the plugin. But I figured it would be...
Hey first of all I want to say that I love your shader and am really looking forward to the next version! But I also have a...
Hi, I'm getting a bunch of errors in the editor on loading any of the demo-scenes. On runtime it's fine. Errors: InvalidOperationException: The...