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Well, I'm also looking at the Xbox accessibility guidelines for dialogs and they explicitly tell us not to force players into doing hold actions...
Yes, that's a good suggestion about save games to be locked into one slot, if it makes sense. That was just one example though and the questions...
Yes, consistency definitely, and keeping it simple is the goal. Yes i'm talking about positioning of the buttons and that for eg...
Hi, So I'm working on the UI in my game and I'm currently working with my confirmation dialogs/boxes and was thinking sbout how to place my...
If there are hotkeys then I would probably also just remember each one, but that depends on the target platform. If its for PC then yeah, but for...
Here are some suggestions As already mentioned, increase the size and push it at least a bit inward Work on contrast. The shield/health blends in...
You can only use GetComponent for healthbar if the script is on the same object as the player. If it is not, you have to put 'public' in front of...
Well, if you say I can just skip getlocalizedstring and set the arguments directly then I think I'll just do that. I did not know they were not...
Alright, so I got around to test this some more and I found the problem. I actually hooked up to the StringChanged event too Dictionary<string,...
Yes I do (see attached image). So I removed the localization settings and created a new one, but that did not work either. I edited the 'No...
So I'm trying to get smart formatting to work and found this thread that seems to be doing the same thing I'm trying to do. Basically I'm just...
This cannot be done in 2.5d if you want the game to play out like the 3d zeldas, in third person over-the-shoulder-view. Based on that description...
I haven't tested. Do you disable the whole object or just the canvas? See if the other fixes the issue or there might be somthing else that's...
Deactivating the canvas should be the way to go. Are you sure its not your panels that you're activating/Deactivating?
Yes, there's definitely extra overhead there so you some extra checks would be needed as you say, but i would say that it's failsafe unless...
I might be overthinking it for what you want done and might not be as efficient. I'm suggesting not only keeping the final path for the entities...
Not completely like solution 1, but sort of. If you keep a reference to the shortest paths including unsuccessful ones and check against the other...
I'm a bit rusty on A*, but maybe you could return the list of the closed paths from both entities, sorted on the highest score and see if the...
Is this 2D or 3D? I was thinking using it as a pole to do a vault to higher platforms. It could be restricted to only work on special tiles or...
Hi, I'm working on interactive rebinding and I think I've got it working now for one player. However, I'm curious about applying this to local...