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Finally figured out it was because I didn't have "Is Kinematic" selected on the Rigid Body.
Is this expected behaviour for NavMeshAgent? I have a baked NavMesh, with two segments, divided by a collider. 1. You can see if I click around...
So far so good for me :D
Still happening for me in 2022.2.14f1, 2023 M2 Macbook Pro. Related post here -...
I've tried installing InputSystem v1.4.1 (Install from disk, and manual update of the manifest) in Unity 2022.1.8f1. I'm not having any luck...
Thanks, that's interesting... It's still strange that the input works fine over USB, but had issues with Bluetooth. Are you building for...
Had a similar issue with the Dualshock 4 (PS4) via Bluetooth. No issues with USB. Posted in another thread, but seems that there is more activity...
I'm experiencing this too. Which is strange, because I feel like it was working correctly last week. Did you find a solution? It seems to be...
Looks like my issue may have been related to a big fix in 2020.2.4 I had to clear the skybox from the Lighting > Environment settings.
Just to clarify, I wasn't running the LEGO demo. I have the issue in my own project. It appears that the issue is still present in 2020.2.5...
I noticed this too. I didn't take any screen shots, but the scene seemed to have a blue tint to everything. Even in a completely new scene. I...
I'm experiencing UI glitching in Unity 2019.3.0f6 (Mac) when pressing and assigned key or using the mouse. I expect the issue is related to the...
I have a persistent gameObject which holds a list of children with PlayerInput components. When I switch scenes, I update the Actions resource on...
Problem is still present in 1.0.0-preview.2. @Rene-Damm I expect this is not the expected behaviour? I've worked around it for now, by simply...
I'm trying to switch the Action in the PlayerInput; As opposed to switching Maps within an action. I have an asset for my Player Select screen,...
I have multiple scenes in my project, with a persistent GameObject that houses a list of children, each with a PlayerInput component, for a...
A solution is discussed at https://forum.unity.com/threads/1-0-0-preview-now-available.748286/
I'm still experiencing strange behaviour when trying to modify the PlayerInput action, action map, and/or scheme at runtime while using multiple...
It worked for me. I had to restart Unity after the package update. I disabled the script generation, then deleted the generated script. Made a...
I'm trying to modify my PlayerInput actions at runtime. If I set the actions and map directly, I get some orphaned actions and the users don't...