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Yup. Still waiting.
It's not a feature, but you can mod TubeRenderer to do this at no performance cost. Try replacing Vector3.one with new Vector3(1f,0.5f,1f) at line...
If VFXGraph was build for extendability from its conception, your users would have implemented this long ago.
I see that you are including GridCommon.hlsl in most of your CustomHLSLBlocks. How does VFXGraph know where to look for this file? I am happy to...
Any word on the BSD 3-Clause licens?
Please make KinectManager.GetSensorData public by default (its internal now). There is a lot of useful data in KinectInterop.SensorData. For...
Years later I have this setup. A git repo for each package. A git repo for each project. The project repo goes into...
Still no update on this?
Will you support MV-HEVC? Apples spatial video format, which, as I understand it, just contains SBS stereo.
Trying to do single-pass instanced for a stereo display with custom camera matrices. No luck so far. Any ideas?...
I want to render Single-Pass Instanced using a camera with custom stereo view-projection matrices to a RenderTexture so I can output to a passive...
It would be great to have an option to switch off everything related to BodyData when it's not needed in the project. For example, in my current...
UnityEditor.Handles has DrawTexture3DVolume, DrawTexture3DSlice, and even DrawTexture3DSDF ... but no simple DrawTexture. In my book, that's what...
When I set KinectManager.getColorFrames, getDepthFrames, and getInfraredFrames to their respective TextureType enum versions of None, all textures...
Thanks @EnoxSoftware. Is the OpenCV with Cuda DLLs already compiled for the current version of OpenCvForUnity and available for download...
Hi @EnoxSoftware I'm looking for a gpu accelerated version of dense optical flow, but I'm not finding it in the OpenCvForUnity documentation. It...
By "switching" I meant removing "PICO Unity Integration SDK" and installing "PICO Unity OpenXR SDK(Preview)". I don't have both in the same...
Thanks, I switched from "PICO Unity Integration SDK" to the new "PICO Unity OpenXR SDK(Preview)", using Unity 2022.3.10f1. I see the "OpenXR PICO...
I've created an empty project in Unity 2022.3, enabled OpenXR, and added the new Pico SDK 2.3.4 to the Packages folder. But the Pico settings...
Great news for bug IN-48077 "Importing a custom package fails when the beginning of the name collides with another package". Branch:2023.1.X...