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How can I make a grid expand dynamically during runtime? Like if I have two parts for a vehicle and wanted to connect them together how could I...
Thanks guys for the advice. I've been watching some really nice tutorials and fooling around with RobotLab a bit. Cool stuff. :)
I'm relatively new to the programming scene (I'm more of a meta developer). The concept I have for a game is that you're a wheel chair bound girl...
OK. It would it be possible to customize a game so that it used something like LODs per speed or use custom chunk sizes (like make them bigger) so...
...Will Unity's physics engine hate me for it? I'm asking because for my purposes units being a meter is simply too big. It also didn't like being...
Alright, several times the speed of sound was a bit of an exaggeration. But I do plan on having rockets and jet engines as attachable parts for...
Hehe...it would be a nice thing to know, though. I'd hate to shell out a lot of money only to find that the terrain generator can't keep up with...
How fast can this engine handle things? If I were to make a machine that could go several times the speed of sound would it be able to handle it?