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Hello, I am looking for an "autocomplete" implementation for UIToolkit. Basically I have a list of around a thousand strings, and I want the user...
"we're closing this bug because we're planning to fix it at some unspecified point in the future"? I mean.... cool...
I'm looking at migrating from Google Analytics, but having to define every possible event schema via a web tool is kind of a dealbreaker for me......
Thanks Hugo! Is this something that's likely to exist in the next 6 months, or more of a long-term ambition?
I have a Label object which may contain longer or shorter pieces of text. I would like to shrink the font size of this label until it fits within...
Also seeing this issue, /storage/emulated/0/Android/data/ is not cleared on uninstall, preventing further development.
It is possible for a VisualElement to transition from one IStyle state to another using transition properties. However, I have not been able to...
The UIToolkit Debugger has a very helpful 'Pick Element' button to identify an element in the UI hierarchy. Unfortunately, this button always...
I would like to have a SpriteRenderer in my scene which loads its sprite from an addressable AssetReference. Is there a good way to do this? I...
It looks like the Addressables system requires you to keep the ./Library/com.unity.addressables directory from the build. This seems like an...
Updated w/ more specific question and full error details
Fair. I do also have a content catalog file, but it looks like there isn't a way to provide that to Addressables either. I think what I will do...
Following up on the previous thread, I have set up my own system for downloading a certain AssetBundle outside of the Addressables system. Is...
I'm attempting to create a Standalone OSX build from unity on a separate machine. I do not want to re-build my assetbundles or copy the (quite...
I need to pop up a standard GameObject over top of my visual element hierarchy in order to implement my UI -- is this possible? Or do UIElements...
Is there a particular reason why you can't just expose the ability to set an arbitrary TextMeshPro material on some text? It seems like UIToolkit...
AFAIK UIToolkit can only be the topmost element of your hierarchy. So you can display UIToolkit stuff on top of uGUI, but not the reverse....
I guess you could absolute-position each letter? But if using canvas UI is an option I'd use that with TextMeshPro instead, it comes with some...
You appear to be in the wrong place, this forum is about the VisualElement-based UI system and you are asking about UGUI. Try asking here:...
I have a 512x512 image of a button background: [ATTACH] I use this image with Unity's 9-slicing feature in order to let it adjust to new sizes:...