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I would try to do use that new feature but a can't update to unity 2018 'cause portable consoles don't support it, i'm stuck in unity 2017 and...
[IMG] hi everyone! i already have my game finished and i'm porting it to portable game machines(3ds, vita) i just have a big level made with 2d...
Hi, i have problems with fading on 3DS hardware, i now there are forums for nintendo consoles but nobody answers me there, besides it's nothing...
Dude this is just awesome!!! it works so amazing that i just can't describe how happy i am!!! you're really a master!!! I appreciate so much!!!...
hi i was wondering if anyone can guide me through how i can create shadow clones for my character?? i just don't know how to achieve just like...
hi i have a character controller that was working fine in its movement but suddenly it started to stop in mid air, this is with no reason since...
Hi everyone!!! i'm trying to port my game to IOS to publish it on the apple store, the problem is that the app size is too huge, i don't know why...
@jeffreyschoch hi again, i tried what you said and put the update method inside the player's script and it worked!!! thanks a lot now the...
ok let me check it that way and i'll tell you the result, thanks a lot man
nothing...the collision still happens this is how i'm doing it: void OnTriggerEnter2D(Collider2D other){ if (other.CompareTag...
hi, i've been reading a lot of this but i can't find a solution to this problem. It consist that my player i having multiple collisions with many...
hi sorry for the late, i just figured out that the problem was caused by the collider... i change its size when the player jumps, i make it...
Hi, yes the player grabs to the wall depending of his direction, he falls because he was not facing right and the platform was to the right,...
Hi everybody, my current problem with the collision and that i just can't fix it yet is that my player goes trough the ground colliders that i...
Yes, i tried both, even with the OnCollisionEnter2D instead of OnTriggerEnter2D and the same result, it most be something of the rigibody getting...
hi i'm doing a platform where my character can hang from it and the platform moves in different directions, of course the player should move with...
Hi thanks for your answer but i said in my first post that i use the platform effector as well but with the same result but i already resolved...
Thanks a lot for your help!!! and for the info!!!
Hi there again i was experimenting and i found one answer to this problem, i just put a If statement over where i defined what is ground like...
i tought about the change the layer mask to a different one or remove it while is jumping but i don't know how to do that?? i mean how can i code...