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Ok, some testing later: The actual build looks fine. Sort of. The head / eye position seems to be correct. But at higher scale factors (10 for...
Ok, I have started to look into this more closely. The first thing I need to understand is how the scaling works in general. So I started the...
If I open the HelloVR scene and scale the "Player" game object which has the Main Camera and the GvrControllerPointer0, I am observing the...
Yes, it has this effect, but the problem is the arm model of the controller (GvrArmModel). It doesn't like the scaling and behaves weird. When I...
I have a scene that has a scale of 20x20 units. But to the player, it should appear as if it was more like 1x1 sized - so something that the...