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Solved it - see https://forum.unity.com/threads/cant-get-asset-bundle-with-addressable-on-webgl-2022-1-0f1.1365876/
Finally solved it. This is how a part of loader.js looks like: [ATTACH] And this is how it should look: [ATTACH]
Ok, it seems it has to do something with Cache API. If you remove ".bundle" check in output.loader.js, it seems to fix this. So there is a chance...
From what I've discovered, Unity 2022.1.23 is unable to load asset bundles with ".bundle" file extension in WebGL. I truly don't know why. Rename...
After spending a whole day debugging the same issue I've found what is going wrong. The issue is that WebGL build is unable to load bundle if its...
Is there any way to run your own code after EditorWindow GUI state is restored from ViewData (e.g. on domain reload), so I can configure other...
Is HDR Output removed from Built-In Pipeline? Docs for 2020.3 state that Built-In Pipeline can output to HDR....
The response was that this no longer works. I guess, they have chosen poor wording for the warning messages.
When you launch a scene while editing a prefab, Unity does call OnDisable/OnEnable on the opened prefab components, but when you then stop the...
Thank you for noticing. Although I don't think there is any private info in the list of my cases. If I'm not mistaken, Unity did auto-process such...
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Deleting an element with double Shift + Del (tested on macOS) near the bottom breaks the list on 2020.2.1. [ATTACH] [ATTACH] [SPOILER]
The problem is that this is a commonly used pattern to keep inspector in the same file (context) as the asset. And now unity treats those assets...
There is a common pattern when you define Inspector in the same file as the asset class which looks like this using UnityEngine; namespace MyGame...
Do we have any means of detecting that this is an ARM build? The first thing that comes into my head is using __aarch64__ define in a native...
Looking forward to the fix, as our development schedule is literally blocked now.
Thanks for the info. From what I understand, we have to wait for a week (based on Unity's beta roll out schedule) for a workaround to be published.
In the current state Unity 2020.2.0b11 is unusable on DTK. - Editor constantly has screen freezes (monitor on/off gets the issue resolved) - Built...
Do we have any chance of having a normal Xcode project export for macOS like we have for iOS, Android & Windows? The current one is just a...
You can do nothing with this - this is a macOS bug on some MacBooks (Intel GPU's I think) - you can test a non-Unity app and get the same results.