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Great Job Nition! It's almost a drop in replacement for Realistic Car Controller's SkidMark system - except now rather than 190KB of GC every...
Hey Martin Unfortunately I'm getting the same result AIMFollowWaypoints followWaypoints = GetComponent<AIMFollowWaypoints>();...
Firstly, the asset really looks great and got me interested very quickly which made me a paying customer. I'm trying to use AIMFollowWaypoints,...
Thanks for the reply Partel. 1) I managed to fix the jitter by changing the Solver Iteration Count to 1 - not sure if that points to a deeper...
Hi Partel, I'm using PuppetMaster along with Opsive's TPC. It's generally working great, quite impressed by how much better and natural my...
Hello, Would it be possible for the decal when fading out / destroying, to check to see if their parent gameObject is active? I'm using it for...