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Apologies for the slow reply, been a bit hectic lately. I'm going to come back to this in the future but it's absolutely on the roadmap- I just...
Apologies to everyone waiting, as glad as I always am to have people following my work. Honestly I always take this long for releases, and this...
Hi, Sorry for the slow response, I've been out of office for a few days. I hate to keep delaying it, but I still can't give an exact date, but...
Hardened up the sprite slicing system today. Sprite slicing is a deceptively difficult thing to do, because with very thin slice borders, if you...
Work goes on; Not very exciting stuff, but I've been putting a lot of time over the past couple of weeks into making everything as seamless as...
That's the idea- RMGUI can internally draw to any render target, so it's just a matter of letting the URP do it's thing, and then we can blit over...
Thanks for the feedback, Because RMGUI is basically standalone with engine hooks, integration with the SRP means that yes, it works fine...
The shader needs antialising still, but I'm really happy with this sytem. I shared an early example of this waaay back, on the old backend. I...
Implemented a Unity-style Grid. You can set the starting corner and axis (horizontal/vertical), with some optional parameters; -CellWidth and...
Another little update from me. I've basically put the Value system on steroids, and I think it's going to be a very welcome change. Since it's...
Making animation and styling as simple as possible was an important goal for me building the library core. I hadn't originally designed the shader...
The system is based on a custom HLSL abstraction (like ShaderLab) and precompiler built specifically for RMGUI, so external shaders would have to...
Sorry for the radio silence, there's been a lot going on the past few weeks. The backend is now switched out, and the shader compiler has...
I forgot I posted here a couple of years ago, was still subscribed and just received a notification from above. It may not be immediately helpful,...
I'm building a plugin for the asset store which uses it's own crossplatform native rendering library on top of Unity. The native plugin is built...
Lots going on, just wanted to keep this up to date (and remind myself, it's a big list!). I was wrapping up text when I considered that people...
[ATTACH] Added a couple more new systems while working on the text revamp. The default shader has a define now to enable subpixel rendering, the...
Thanks! I should know by now that I never make deadlines, but I'm working on this non-stop, so I'm hoping before the end of the year. Honestly I...
[ATTACH] Just a quick update while I have the chance to grab some visuals to post. I'm deep in backend work so there's not a lot I can...
Quick follow-up from something I mentioned the other day; [MEDIA] Long story short, UGUI jitters when resizing because of a logical issue in the...