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Meaning the other project using the Brotli compression?
Marked as [RESOLVED] but then how? Having the same error with Unity 2022.3.10f1 with API Level 34.
Ah, it seems this setting did the trick. Now the sounds are properly loaded from AssetBundle even when the asset is unloaded after Instantation......
Same issue. Unity 2022.3.9f1, WebGL. Loading the AssetBundle in Unity for debugging, here is the result: 1. The whole asset bundle prefab shows...
I have the same issue related to WebGL & Bloom being ultra-white. All worked fine until yesterday on my iPhone, until I updated to the latest iOS...
Removed the whole sound in my build but still I get the same log. Unity 2022.3.10f1.
Could be nice if Unity could update the TextMeshPro's Version Defines field :
1. Close Unity 2. Open the .../Package/manifest.json file 3. Add the 2 following packages : "com.unity.modules.vr": "1.0.0",...
Otherwise, if you do not see those 2 packages in the Package Manager, you can add them manually in the .../Packages/manifest.json file :...
Any update on this? Need Thai support to work with TMPro, please!
Isn't there a simpler method than using the TextMeshPro feature? Textmesh Pro will generate a new TMP asset for every type of outline text per...
Hi! I am having a hard time with a very simple shader... Should be? One object is hidden by the other one making it invisible. I attached a...
Thanks! Just wondering cause I got that custom Vector3.LerpAngle and some others which would have been more convenient to be part of the Vector3...
Any way to add an extension to the Vector3 class itself? Such as the Vertor3.Lerp() method? That example is working if affecting this Vector3.
Any update on this?
1. Xcode Already up to date >> deleted it >> new fresh install >> no fix. 2. OS upgrade (not "update") to Sonoma 14.0. 3. Unity update from...
Did this but still an error...
Converted it to C#. UnityPackage from 2022.9.9f1. However, what I am trying to do is to gather the angle increment and to constrain a...
Same issue here! This include the Autodesk Interactive shader too ;)
Seriously. The forever issue... Even the whole UAC removed and Running as Admin combined won't fix it.....