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Hi, I found a problem that OnTriggerEnter won't be called When offscreen. Is anything wrong?
Thx!
I want to implament some effect. I know alpha test doesn't work well on some devices. But manual doesn't metion the situation of stencil buffer on...
I found another situation. Models used the custom surface shaders have fog. Models used the vertex and fragment shaders don't have fog.
My projects used a lot of custom shaders. I found the fog settings not work on Unity 5. But it works fine on Unity 4. the shader commonds of fog...
I use "OnPostprocessModel" to deal with a FBX. Combine the mesh of FBX. The mesh is not exist in mesh Filter.
Make sure your code without any reference of EditorSetting.
That means you make a assetbundle of AnimatorController and keep your model as Asset.
two methods: 1. set the stripping level "Disabled" , it can be solved. it means AnimatorController would be stripped, if the stripping level is...
Thanks for your reply, i have solved this problem. http://forum.unity3d.com/threads/could-not-produce-class-with-id-91-ios.267548/#post-2099201
It sounds the key point, i will try it.
Yes
I rebuild all assetbundle after upgrading my unity version. other parts (mesh, texture, material) works well on iOS except animator controller....
When I upgraded the version to unity5.0.0f4, I found it works on iOS. But for some reason, I upgraded the version to Unity5.0.0p3, it dosen't...
I rebuild it by current version everytime
I made a assetbundle of animator controller for iOS,using several versions of Unity. When it loaded, the result is differenet: Unity 4.6.x -...
Anyone knows? please give me some advice.:)
I get this error when loading my asset bundle on iOS device. it runs on PC without any problem. I read this...