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Ah yes, I forgot I could have added the attribute myself!:rolleyes: For some reason I was thinking it was all internal and I wasn't able to change...
Yes that's a good example for when restrict is always being called but when you only want to call it once on enable you'd never do that. I'll try...
After Enable is called why would you need to know if it's valid or not? Shouldn't it never be called afterwards? Or is it some other problem...
Hey LightStriker, I use the Restrict attribute often for precise Object selection which is great for our designers as it helps them avoid...
Thanks slemche2, I got it the way I needed it. Our designer made a short video showcasing the soft shadow system in our project. Thanks again....
I made the changes but by doing so it causes the whole screen to go more blue. I only want the light to be more blue. I think I've gotten it more...
I'm trying to have a fully lit scene with an oversaturation of blue coming from a light. My SFRenderer settings are: Linear Light Blending: False...
I'm having a problem getting a blue colored light to show on my green grass background. It seems that the lights are multiplying the colors and...
Thanks. I'll try doing that. Another issue I'm having is when I have any image effect attached to the camera the lighting appears to flip vertically.
In my project I'm using a Tilemap that uses PolygonCollider2D components that contain multiple paths of points and the SFPolygon script doesn't...
Nice. Thanks!
Ah ok. It still gives the same error.
Hey, I'm using v1.55 and the following code gives a NullReferenceException. This is based on one of the examples. On Lines 10 and 16 I added...
My intent was to make the fields not so crunched up horizontally so I could clearly see the run type, object, and function name fields. Then I was...
I've been trying to make my own FieldEditor for UnityEvents but it doesn't seem to be able to detect it's type. I've tried this: public override...
Thanks, but I was hoping for a way to set the SpriteMetaData through Unity's method of slicing or is that not accessible?
I'm trying to find a way to automatically slice a sprite texture into multiple sprites through an editor script instead of manually having to...
Awesome. It doesn't change the asset name when I press enter which is a little annoying, so I ended up using Method(MethodDisplay.Invoke) and...
Hey, I love AI so far it's really been a life saver for me. thanks. I'm creating an EditorWindow using ExternalEditor and I was wondering if...