A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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The variable _Speed represents the current projectile's speed. The member _World.Speed represents the speed of the world which I do take into...
Hi folks! I've got a problem which I'm struggling to solve even after extended amounts of searching on Google. My problem is this: Given that a...
Honestly it's just the trend of the industry, you also have to consider as ZombieGorilla said, it's nearing the end of the year and new budget's,...
The discord has migrated to a new place. The reasons why are here: http://www.unitydeveloperhub.com and the new link is: https://discord.gg/bu3bbby
Ah I wasn't aware that someone had already made one for Unity Answers. I'll have to go and check it out. I agree that the forums are a way better...
This is fantastic. The theme is so much nicer to use and is really great for late night forum browsing, super props to you man. Now, if only the...
Go into your project settings folder and within it there will be a text document called ProjectVersion.txt This will give you the editor version...
My setup is a bit overkill on the Unity department as my home office is mainly made as a studio in mind with it doubling as a games development...
I completely agree with you. I've used many forums over the years and this is both the most functional and intuitive one I have used. But it has...
From the looks of the fact that you're receiving emails it implies that they are at least doing their job of testing this time round. Rather than...
The idea and thought that motivation and focus is this magical gift that is bestowed to the few is completely bogus in my eyes. I'm not saying...
Hazards, puzzles and mechanics. These 3 key aspects are important even within games that do have enemies. Portal, Firewatch, Super Meatboy, Fez...
This is such a stupid and petty legal battle, but that's just big corporations summed up for ya. Sky likely caused this issue because they're big...
Well, it completely varies from project to project based upon a series of factors for me. For instance, If I'm working for a client I will tend to...
The three options you presented there will all be based off of what the game/project is that you're making. If you were to go down the route of a...