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Hello, everyone. I'm trying to tinker with drawing GUI in order to create a grid system and while I found out how to draw a rectangle, I want to...
If you are hit by the enemy, of course. Colliding body together. Again, like I said, multiple colliders seems to be the way to go, but I am...
... I got the issue now. It's because I set the gravity force on that object to be 0. It works more properly after I set it to 1.
Yes. 1000 Force, however, makes the bullet just spawn at way higher than the spawning point rather than just giving the force while the velocity...
Hello, all... I'm trying to instantiate a bullet object that once it appeared, it executes something of a jump command once, and then fall off as...
Consider this scenario: 1. You are a player that walks on a ground. Your enemy does the same too. 2. You want it that if you are hit, you just...
Hello all! I'd like to ask about the programming concept here. Where do you think IsTrigger better used on? If I have to guess, enemies should...
Hello all, I'm trying to create something of a sidescroller where the scene switches similarly like a Metroidvania. However, I need to know how...
Hello all... I want to know what went wrong here. I want my bullet not to be able to get through walls. However, my bullet cannot seem to...
Sorry for double posting. I implemented some of the raycast elements he had, but something bugs me. For reference, I'll put my project in. Hope...
I reached that raycast part. However, that tutorial seemed a little too bugged, starting from the Vertical movement. See, I implemented the codes...
Well, that is weird, because when I do that, I don't fall through the wall or ground...
Uh actually you could try that in Unity 5. Click on the Player and then uncheck the 'Apply Root Motion'.
Yeah the same thing happened to me in Unity 5 and the project was screwed with that, it kept floating up. I recommend getting Unity 4 for that....
Oh my God. I hope you're okay.
Okay, I'll wait. I'll just post here so you don't have to worry about double posting.
I think I'll just give you my code and see where it's wrong. My analytical skill is a little lacking. I also once tried that transform decrease,...
That was just to detect whether it hits a wall or not, but regardless, even if that is not put, it is still stuck. I don't think I'm advanced...
This is how I set up the grounded part. void OnCollisionEnter2D(Collision2D coll){ if (coll.collider.tag == "Ground") {...
Which episode is that? The videos seems to be really long each...