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@mbaske I have done a bunch of work on humanoids; it hard to start with them and I found it easier to start with a 2d hopper / walker and worked...
We were able to update MarathonEnvs to use ArticulationBody for our new Controller environment (RagDoll learns to mimic mocap controller)...
Hi @Fressbrett - you still need python. Those issues impact you if you are trying to ship a commercial product. For a research product, you could...
Hi, is the idea for the Environment Registry that a research would not need to build or manually download the environment? If so, where does it...
My goal is to learn to mimic a mechanim/mocap character - so the input for the controller is the rotation of the mechanim/mocap character body in...
@yant - I tested this today on 2020.1 beta 11 and when rotating x below -90 it will become unstable. or setting the rotation to 0, 90, 90 will...
We are implementing a PD Controller for the ArticulatedBody character to learn to mimic a Target/MechAnim character. The target/MechAnim character...
I will need to think about how best to do this. But one question, assuming no new forces have been added, then should ArticulatedBody have...
I did some more tests - in the video, I trained the model with the physics running at 50fps. From 0-16s the physics is running at 150fps, from...
@yant I'm noticing some performance issues when increasing time.fixedTimestep to address stabilities issues. Is there anything you recommend...
I ended up doing the same workaround
The built-in trainers only support PPO and SAC - however, there is a gym wrapper that, with a few caveats, wraps a ml-agent environment as an Open...
I had the same issue and tried sidecar over the weekend but was not able to get it to work. I'm using ml-agents 14.1
@yant - could you let me know either way if you plan to support FreezeRotation Constraints as I need the same underlying physics between 2d and 3d...
is it possible to have FreezeRotation Contraints like those in RidgidBody? I am trying to port my Reinforcement Learning environments and I use...
I've not seen a link to that scene but here is a link to some code to set up multiple physics scenes...
Thanks for the quick reply - turns out i had broken another component during the update. There were only two build issues associated with...
@nuverian - just updating to 2.2 - i have created my own canvas and see a bunch of compile issues with 2.2, is there an upgrade guide for when...
Hey man, sounds great - but does it play nice with Unity5; I get the following when I click the download button: Possible incompatibility with...
Hi Stephen, I'm loving textMeshPro!! I need to give users the ability to edit text; do you have the equivalent of InputField?