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even uglier. looks very much the same with this one: https://forum.unity.com/threads/2017-1f3-p2-possible-bug-moving-inactive-recttransform.486149
!so, it is still not fixed even in 2017.3!
any official comments?..
What should i do with this? It happens for me on Samsung S7 What should I try to get rid of this? unity 5.3.6f1 09-30 11:15:43.348...
:) No. I want to have two qualities in final build. And user (not I) should change the quality just in game. Or i'll check screen dpi and decide...
up
up. That's usual thing we used to have in almost every game. How can this feature be done in Unity?
I have large textures in my game and I want to use their smaller copies on devices with low memory limit. What is the best way to do it?
I'm setting up CI for my project and I'm stuck with one thing. unity.exe in batchmode sees my project folders but logs wrong project folder (last...
WebGL is still pain for somewhat complex game.. Thanks it looks like working... But stop. How should i know it doesn't crash here and there?.. )...
I enable exceptions - game is working but slower. I disable exceptions - game is crashing where it shouldn't and no info. Ok, i'll try to make...
Looks like, WebGL finally released months ago, but NetworkTransport team just slighly forgot to make it work in https case (all social...
Usual websockets works ok in WebGL through NetworkTransport. But when i try to connect from under https, it says: Uncaught SecurityError: Failed...
Got the same problem, data caching disabled, but need ctrl+f5 (only in chrome)