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I see... This bit about how in doing so "the same Action and Device configuration that controls the player also controls the UI" makes sense to...
I'm trying to understand the PlayerInput component a bit better, and I'm wondering what the UI Input Module property is for? The UI Input Module...
Is there a way to change the position of the pointer of a Virtual Mouse Input component? I'd like to move the grahpics, rect transform and pointer...
Alright, I solved it by having two separate instances of the C# generated class.
I have a scene with a UI, and I'm trying to set up a Virtual Mouse to allow for gamepad interaction with it. I've added an object with a Virtual...
I currently have a button type jump action that has two bindings tied to it: The spacebar and the up arrow. In order to detect it I'm using a C#...
That was useful for me! Thanks for the info ^^
Thank you so much for all your help! That was very informative and useful, and now we have a much better idea of what we'd like to do. We'll...
First of all, thank you so much for your answer! It was very helpful it and it allowed us to understand some things better. We still have some...
Hello, and thank you for taking the time for reading this. Me and a friend are designing a game that we'd like to be able to offer multiplayer...
Ran into this problem a bit earlier, I have to agree with stregillus: This behavior is completely counter intuitive and limiting. Here's hoping it...
Thanks for the idea! Unfortunately, it seems the input mode property is obsolete in unity 5.1, which is the version I'm using :S
Hello everyone: I am trying to make a menu for a game me and some friends are making, and I'm using the unity UI tools implemented in version...
Hello everyone, so I'm quite new to Unity and was trying to make an asteroids clone game using the 2d features of the program. One of the thing I...