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For the 1st problem, I was able to solve part of it. Though one of the challenges I encountered is actually branching a curve to actually create a...
I am trying to build a navigation system for a 2d game where the map tracks the current position of the player. For this, I will need to create a...
I am trying to configure a way for example I pickup a Funnel (chemistry apparatus) and try to add it on top of the burette but what exactly I want...
Thank you
In that case how would this be solved?
Below is an outdated code (from an old asset) that I'm trying to upgrade to the latest version of unity code. I was able to change the GUItexture...
Worked out fine. Finally got a solution! //added on click event of a button public void OnClickMyWord() { saveWord =...
Hello, I am still new to using custom properties in Photon. I would love it see if someone would assist me! I am trying to allow each player to...
Suppose I was to make a 2d multiplayer game that involves turn-taking (i.e TIC TAC or LUDO). For example, 4 players have joined a room and have...
it worked thank you so much...
How do you make a loop which can restart? what I mean is for example when the bullet on start is at 1 so when the game is over the bullet position...
the loop should be able to start from 1 to 6 and can also restart again when game is over or when restating the game
Hello Guys, thanks to everyone who has taken their time reading this problem or even viewing it. I currently encountered a problem in which I was...
This is the code to my player to allow him to move (movement script) but whenever i enter the collecting stage my player still moves. I don't...
I would really love some assistance in making my 2d character perform an effect of blasting which is an animation clip but I seem not to find a...
Thanks for the info. How about the camera conflict...
How would you implement a way where the enemy should be visible in the camera. I don't know how to go about but I think there should be something...
i just used vector2.Distance(enemy distance, player distance).
how should I be able to calculate the distance from player and enemy, real-time.
Thanks