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I have a custom 'AnnotationMarker' with a title property. Any idea how I can grab the marker with a title? I tried this: AnnotationMarker marker =...
I don't see the options with the 'hitInfo' output ... but, this is because I am building with the Microsoft Mesh SDK and they must have removed...
How can I make a rolling sphere with a platform attached via a spring to the top of the sphere? I need the sphere to roll in any direction as the...
I know this is old but the issue is that the Raycast has either hot or not so you need an if, true or false logic to flow from true to the set...
I have seen a few old bolt videos with the Physics Raycast node being used with an output for the Raycast Hit that is detected. But in the version...
I discovered that if I use the scripts from the samples folder as-is it doesn't show any errors for the `WebSocketNetworkInterface` ... is there...
I was hoping to use it with the `Vagon` streaming service. Their page has instructions but uses another Web Socket solution that I assumed would...
I am using `Unity Transport` with a `WebSocket` to connect to a game streaming service called `Vagon`. In order to launch a URL from their...
I am using Transport 2.1.0 and the `WebSocketNetworkInterface` is not found despite being in the documentation as it is above. I am trying to...
Where do you find the `Main Module` nodes?
It is proving extremely difficult to test `Unity Render Streaming` as it crashes the editor everytime you return back to the editor from the...
Do you need to add the `InputSender` to the camera as well?
public void OnRemoteMove(InputAction.CallbackContext value) { MoveInput(value.ReadValue<Vector2>()); } public void OnMove(InputValue value) {...
I am using the `Starter Assets Third Person Controller` which uses a script `StarterAssetsInputs` to manage the inputs `OnLook`, `OnMove` etc. I...
I am using `Dolby.io` to add video conferencing to my Metaverse project. The spawned `PlayerObject` prefabs have code that initialises the Video...
Definitely need this!
There's a slight difference with the Cinemachine camera that you need to be aware of. In the video he sets the camera to follow the transform of...
The video is great but for some reason the input animation mapping is messed up when you go backwards.
@PVisser - I am trying to do the exact same thing. To get rid of the error you would do something like this: ``` public void OnAnimatorMove() {...
If anyone is still getting this error, I noticed that I could create a Prefab once and then had to restart the project ... UNTIL I discovered that...