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It seems like GetDependencies returns all the assets i would need to make a unitypackage however i need something more at build time to get all...
bump this. i am looking for a solution to this myself
Is there a method at runtime or at compile time that does the equivalent of this method in Unity 4? using 4.7.0 Thank you kindly to anyone who...
It is cached. but it seems the method you are recommending is Unity 5 only
Is there no way to control how long it takes to load asset bundles?
nothing? no one knows how to better control time of loading an asset bundle?
I am using LoadFromCacheOrDownload to load asset bundles. after already downloaded from my webserver. I notice that some of my asset bundles are...
fffMalzbier, Thanks for the info. i'll definately do that. i was hoping there was a way to hook into the normal addcomponent method though, as...
Is there no way to do this or is it so simple that no one is replying?
Hello, we are finding we would like to set material/textures/etc on UI components when first added. We thought the best way to do this would be...
We have upgraded to Unity 4.7.0f1 and this appeared initially to be ok however we are still getting reports from 9.1 devices. Is there going to be...
i tried with 4.6.9f1 before posting on the forums since i know forum responses are slow. can you please point me to where i can get 4.6.9patch4?
has anyone from unity seen this?
this is very important. can no one from unity respond on this one?
hello i am seeing a crash bug for my game only on ios 9.1 and 9.2. we are using Unity 4.6.8p3 (we can upgrade within the 4.X series but we can not...
can anyone make a recommendation to be able to use Sprite in the inspector window vs Texture2D?
right now i have been using Texture2D for links to Sprites and using Sprite.Create() to make the sprite at run time. my question i guess is two...
tyvm liortal.
Hello, I am trying to write an Editor script to load and modify tangent values in animcation clips in .anim files however i can't seem to find...
we have a custom asset bundle process however after several months on several projects with no issues. today our builds started to crash with the...