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Potato quality, I know, but It will get better ;) [MEDIA]
A strange encounter... Cutscene triggered when you first meet this new character in person. [MEDIA]
It is possible to reparent a skin mesh renderer? For example, i did a test where i have an imported animated model, then i import another model...
Each side of the probe's box texture seems to have a diferent shading overall value, why is this? Is this a setting thing? Anyone knows? [ATTACH]
Cutscene from the game im working on: [MEDIA]
yeah it didn't worked. Im using HDRP with linear color space. After further investigation, it seems that when you use linear, Unity does make the...
which option here is SRGB?? i tried a bunch and without the POW i get washed out colors... [ATTACH]
In HDRP, all render textures are rendered in linear color space by default. This is because HDRP uses a linear workflow, which means that all...
On the left is the color as i see it on the scene view, on the right, it is the camera's view rendered to a texture. It looks washed out, i dont...
I've just read the warning on setting the background to none on a camera, it will not be cleared and will contain trash from previous frame...
yeah i did that, but apparently... the camera on top, when you set the background to "none" instead of paint transparent, it uses the color buffer...
Im getting this weird behaviour... i've set a camera to render on top of another, it is pointing to a cube with nothing behind it, but for some...
i had a similar issue, in my particular case, it was due to my scene being very high on the Y axis, and the fog component had the fog starting at...
IN-51439 1. What happened Import an FBX, select an animation clip, go to Mask and set the definition as "create from this model" when on the...
Well apparently, it was an issue with masking... On the animatin clip for some reason, that particular bone was unchecked on the Mask > Transform...
got this issue while working on a model... going back and forth in unity and blender, animating. I got to a situation where a particular bone ( i...
If you have an animation for a custom rig, let's say you have bone1, bone2 and bone3... and one partcular animation animates all the bones but you...
i can't believe there's no way to do a simple raycast from a distorted screen. If you use a fullscreen shader to create for example a fisheye...
is this true? apparently there's no easy way to invert the distorion effect. ChatGPT: To invert this distortion, you would need to find a set of...
According to chatGTP something like this could be the answer... i haven't tested this since i should have to create a custon lens distortion...