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Hey Dantus, thanks, a friend actually noted that Blender has broken it again, so the version needs to be quite specific, it can't be version X or...
Hi there, I have a brand new OS install, and the only Blender version I've installed is the latest at time of writing - r34076 (2.56a 64bit) and...
Hi mantasp, the docs don't mention this, in their examples there is no "file://" prepended to the url, however I will try this and report back....
Hey guys, I don't usually post here, or on the forum at all in fact, but I've been trying to get this working for a few days now and am simply not...
To ensure Materials keep their texture reference, always click back into the scene view after assigning one (or more material textures). I used...
Hi andeeee, could we get an option for this in the future perhaps? I understand why it's there, and it makes sense, but sometimes it's not...
Oh I totally agree with the shaderlab stuff, I use a custom search which searches all docs including the reference ones, and that's how I get my...
You are a sexy beast AngryAnt, thanks :>
http://blogs.unity3d.com/2010/05/05/animation-view-video-tutorial/
I've seen some done with particles and also shaders, have a look at the Unity Animation tutorial (main site, under resources) as I think the bunny...
Hello, I'm using, currently, EditorApplication.update to create an update loop within an editor script. However it doesn't seem reliable, and...
That looks great, congratulations man. :> Hope it does well.
I think you should change the artwork in the main post, since it's still taken from kayoone's site, as well as the signature in it. I also...
AgainstTime, at the very least you own kayoone an apology. I really don't understand how you feel this is acceptable behavior. You are burning...
Oddly, I've just noticed only the X axis click-drag method causes it to glitch. Though the errors still seem prone when trying to specify set...
That just sounds wrong, both should function identically, the only difference is that Awake() executes before Start(). I would suggest checking...
Hi all, I am making some small modifications to the built in Unity inspector for the Transform component. I am aware there is a...
Hey, guess what? SHUTTUP, that's what! :p
Ah not to worry, I fixed it. I was not assigning the bones correctly (the iterative loop is inside another loop, so the bones were like 1200+...
All the threads and links I'm finding are referring to RecalculateBounds() working, but it makes no difference for me, which makes me think I'm...