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Hi, I was hoping someone more familiar with shaders could help me get the behavior I want out of my projector. Ideally what I'd like is to simply...
Okay, the case number is 691310
I've submitted a bug report; is there anything else I should do to follow up on it?
In my scene I have a white overhead light, and a red light underneath the scene. I've found, when baking these lights, I get a bizarre "outline"...
So, to break down my issue, I have an object that I want to rotate around the y axis to face the cursor. Using moveRotation provides an okay...
Hmm, interestingly enough, I copied my code over into a different script, and it seems to have completely stopped the error messages. Must have...
Alright, so I gave it a shot adding Debug.Logs for the array lengths and also the index used, and as far as I can tell, there's absolutely no...
It's not consistent, no. It seems like only a quarter of the objects in the scene give the error, but they all occur on the lines where I set the...
I've written a little script that's meant to randomize a star's color. I'm using 3 arrays, with colors set in the inspector, and a random rarity...
I feel kinda bad, heh. I've managed to solve the issue by just changing the order the scripts are run in the script order settings. Works...
The cursor is just dependent on the camera; the player turns and moves using wasd, and the camera follows it. I've noticed that when the camera...
Nope, no collider on my cursor. I wish I could explain it better; it's basically a vibration back and forth in the opposite direction that the...
Well, this is a bit odd. I haven't changed anything as far as I know, but the jitter is way less severe. Before, it would basically lag behind the...
Well, the ray was hitting other objects in the scene, but Ive managed to solve that bit, so thanks for pointing that out! I realized I needed to...
I've been searching all over, and I haven't found a solution to the problem I've been happening. I have a camera that follows a player using the...