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No problem. It's Case 1266276. Thanks!
I'm getting an error on the IL2CPP Mac build (see below). It looks like the it's not finding the file because of the space in the filename....
That fixed it! I pulled a repo down and didn't even question it. Clearly I didn't realize what trouble spaces can be so many years ago when I...
So today I tried a fresh Unity 2019.3.15 install on MacOS 10.15. Using Burst 1.3.0. I have Xcode command line installed as required. When I open...
I'm getting some errors upon loading the Editor on Windows. They do not appear on Mac, where I work primarily. I'm also unable to build on...
That workaround worked. What does that "Use Platform SDK Linker" do? I thought Burst was platform specific as a requirement (can't build Mac...
When trying to notarize my game through Apple, I get the an error related to " app/Contents/Plugins/lib_burst_generated.bundle". It says, "The...
Wow. Thanks @guavaman for the quick and helpful support as always. And thanks @Tautvydas-Zilys for pushing on it from your side. While we all...
This still happens. I made a build using 2019.3.7 and on one Mac it's "~/Library/Application Support/company name/product name" and on another Mac...
I'm using Unity 2019.3.7 and Rewired 1.1.30.3. I installed Visual Studio through the Unity Hub. Like @NateReese77, I moved the project from...
@guavaman I'm noticing it could be related to Rewired ("Rewired_Core10.cpp"). Any thoughts on whether it's a bug or something I might be missing?
Oh gotcha. Here's the command line invocation for cl.exe: "C:\Program Files (x86)\Microsoft Visual...
It's cl.exe. Here's the last segment from the Editor.log: [SPOILER]
I'm building on 2019.3 for Windows with IL2CPP. Everything seems to be working right when building, but it never finishes. I've left it overnight...
Replacing the splat map isn't working in 2.0.1. I've exported the terrain splat map. I added that splatmap in the list under Terrain Utilities >...
I think the getDamaged method in the Wolf's AnimalCallBacks.cs is calculating the direction incorrectly. I should be Theircenter - Mycenter (see...
I'm working on a custom texture for the Wolf and noticed that a lot of the parts overlap. Could you edit the UVs so each part is separated and has...
Is it possible to get LOD crossfading on the grass? Also, I noticed the shrink culling has been commented out in the grass shader. Will it be...
Is there a good way to globally change switch between Instanced and Instanced Indirect? On my computer VS performs better if everything is set to...
I tried to compile with the newest version of Xcode and Mac OS 10.14. I get the error below. It looks like the 10.14 SDK isn't supported yet?...