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Is there any comprehensive documentation anywhere about the proper way to write a swift-based plugin wrapped to work with Unity? All I tend to...
Experiencing this as well in 2017.1.4 on OSX. What is the recommended workaround?
Writing to add that it *is* possible to manually deactivate subscription seats. It is located under Settings->My Seats, where there is a "Remove...
Having this very problem right now. Cannot find an option to deactivate subscription seats. This is really unacceptable as it means we simply...
We need UMA in FPV as well, yes.
2.6. I had a chat with Kenamis on Slack, and he pointed me in the right direction, so I have now isolated the cause. The problem is that in 5.5...
Enabling debugging in UMAGeneratorBase yields a list of bones and a mapping which does not indicate anything is missing. The listing does not...
After some more digging it would seem that something has changed in Unity between the version regarding how AvatarBuilder works, and something...
I have now spent some time checking the assets in 5.5.4 and the rigs and UMA recipes etc. all seem to check out. Not sure what is throwing this...
We just went from Unity 5.4.5 > 5.5.4 and now avatar creation suddenly breaks with an error: AvatarBuilder 'newAvatar': Transform 'LeftEyeGlobe'...
Similar problem here. Built with Unity 5.4.5 and stable AFAIK except for one Mac customer reporting a crash in UnityGfxDeviceWorker. Can anyone...
Adding the crash log: Unity Player [version: Unity 5.4.4p4_0415a3f705c9] dxgi.dll caused an Access Violation (0xc0000005) in module dxgi.dll...
Hi, Received a report from a tester that our game crashes immediately on launch. According to the crash log it crashes during startup directly...
We've been getting reports that the Steam Overlay cannot be interacted with, that Unity is blocking the clicks (on OSX)...? Anyone else...
Not sure exactly what a texture array means in this context, but I'll take look at your implementation. However, if it's as simple as assigning...
Hi Lars, Many thanks for your stellar work. Regarding 3.0, is it correct to assume that the inner workings of the system have been radically...
Any news on this issue? We are having it as well in 5.3.x. Curious if/in what way 5.4 makes a difference...?
Late reply, but the built in random functions in Unity are not platform independent. So even if the seed is the same, the result of calling...
Have you forced vsynv off via script? That did not help us back then (the thread is 1.5 years old), but I am happy to report that after 5.x this...
Don't get me wrong. The package is a good, solid start when you want good looking terrains. It just needs a fair bit of work if you are dealing...