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ok, I've found a bug. Line 58, should be "float3" instead of "float" because point is a vec3: float3 p = ro + dO * rd;
Hey guys, I was following a unity raymarching tutorial. I tried to raymarch a sphere, however it doesn't seem to work. All I can see is a solid...
Ok, i've already received the answer on a different forum. The approach would be to assign different materials to certain parts of model (grass,...
Hi, i created a terrain in Blender which i would like to use in Unity. I don't want to use Unity's Enlighten for lighting so i baked all the stuff...
Current version of Unity Plugin seems to be not compatible with new version (7.0) of google's mobile ads ios sdk released on 2015-02-03. You can...