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Yes I have enabled input consumption in the improved shorcut support section in the input system package settings in project settings.
I tested the feature by linking an action to ButtonEast and another to the ButtonEast with a ButtonWest modifier. Both are trigger while pressing...
Hi, Is there a way to access "overrideModifiersNeedToBePressedFirst" from a OneModifierComposition through code from a binding in an action at...
Is the support for keyboard shortcuts and mutually exclusive use of modifiers planed for gamepad as well? :)
Hi, Is it possible to consume the input used while rebinding? If I rebind with the "B" button on my Xbox gamepad, it will trigger the action...
I found another solution in my case that works fine: I check if I apply a rebind or not in OnApplyRebind callback. If not, in the OnComplete...
Hi, I'm currently working on an UI that allow the user to rebind a keyboard input or a gamepad input for the same action. I overriden...
I found my answer: you just need to use the current device type and iterate through its baseType to know its family. Also with XInput activated,...
Hi, I'm new with the input system and I wish to know the type of my controller in order to draw the proper inputs in my UI between Sony, Xbox &...
Thx for the tip. Anoter thing I found is that Unity always load the cutsom editor of the class prior to the parent one AFTER rebooting Unity.
Hi, I made a custom editor and I set the parameter "editorForChildClasses" to true. But for one of the class child, I wish to have a completely...
For now I have written a file Debug.cs and mirrored every UnityEngine.Debug functions. Doing so, every call to the class Debug is redirected to my...
Hi, If I record a session in editor, then resize my gameview window and finally replaying the record, it's not working because the record use...
Hi, Is it possible to extend the Console? I wish to categorize my logs in order to filter them. Thx!
Hi, I'm trying to run tests through Jenkins integration with the command line "-runTests" but during the process, Unity timed out (see the log...
Hi, I'm new to UTF and I run into an issue while testing it. I'm basically reproducing the code from the 2019 Copenhagen showcase and I have...
Enabling the git package option in those options did the tricks! Thx :)
Yes that the comment above functions. I linked an example. It's working perfectly in my package project but not in the projects where I import it....
Hi, I made a custom package with my common tools and added some summaries to the public functions on it. The project is on a git repository and I...