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yep that has fixed it - our last build was a success now. What was the change or do we need to keep anything in mind when going forward?
yes we are - but this has to do with texture packing and other asset prep not relating to Android libraries. We haven't touched the pre build...
We have been seeing a lot of constant crashes in our project regarding Android and Unity 2020.3.34f1. Previously we have had successful builds...
Bump - any updates on this? Still not present in Cloud Build
Any updates on when Unity 2019.4.38f1 will be available in cloud build? It has some significant improvements that we would like to incorporate in...
Sure! https://support.unity.com/hc/en-us/requests/1147263
A config option to set the Gradle version used for a Unity Cloud Build target. There are Android features that require Gradle version 5.6.4 or...
When is the next package planned for release? We're seeing an ANR when scheduling the notifications and cancelling them on an OnAppPause. It looks...
Just did a test and I can confirm this does not write the changes to disk. If you subsequently save through other methods these changes will be...
We have flows where we programmatically change / update ScriptableObjects in our projects. After we change these assets we found the best method...
Our latest build was just rejected by Apple due to being built with 12.4. Their info: ITMS-90424: Invalid Swift Support - The SwiftSupport folder...
We're seeing this on all of our builds as well
Feel free to delete this thread, looks like it's available now. :)
Would be awesome if LTS releases were ready in UCB the day or at least week that the LTS Unity Editor release drops. Any timeline?
Here is a barebones shader that accomplishes GPU instancing for scale / offset (note: untested): Shader "Test/TestShader" { Properties {...
Just a heads up for anyone experiencing cloud build failures as of December 14, 2020 - we noticed the builds were failing cause we were using...
As a work around we are using this in our OnPostprocessBuild(BuildReport report) //arm64 removal (u2019 build upload issue)...
I've been unable to successfully upload an Universal iOS binary with Unity 2019.4.8f1 due to this. I've tried disabling AutoGraphicsAPI & and...
Awesome, thanks so much! This is exactly what I needed.
I've been able to GPU instance shader properties like Color or Saturation using the Unity docs on GPU Instancing:...