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New Pack Released! Mushrooms! Asset Store Page [MEDIA] [MEDIA]
Two new updates! Tower Guard and Dragon Fairy! Asset Store Page Webplayer [MEDIA] [MEDIA] Asset Store Page Webplayer [MEDIA] [MEDIA]
Thank you Nasos!
Two more redesigns! Flail Scorpion ( hammertail scorpion ) and Armored Wyrm! Asset Store Page Webplayer [MEDIA] [MEDIA] Asset Store Page...
New character! Ghoul ! Webplayer Asset Store Page [ATTACH]
@Mentallic3D Thanks! Fixed the glow effect. Now the bottoms shouldn't be visible from outside. .
Just finished my Toy Chest. I had to modify a little the original concept. At first I was going with the idea of "body chest" but felt like it was...
By calling Die() on OnCollisionEnter2D() you are here saying that every time your player touches any surface including your shot and enemies the...
You would need collision information for impact velocities or contact points but for the moment ignore these. Is it reloading when inputting a...
Hey Mullet123 You need to add a Collider2D to both objects such as BoxCollider2D or CircleCollider2D. Then set on the enemy the collider's...
New redesign! Lava Boss! Webplayer Asset Store Page [ATTACH]
I will be joining this challenge as well! Just finished the main concept. A bit sketchy but enough to move the idea into modelling. I want to...
Hey RedKinetic, When you instantiate a Prefab, it will have in its name the words "(Clone)" Is EnemyManager one of the Prefabs? If so look for...
Latest releases: Tomb Mummy and Banshee! Webplayer Asset Store Page [ATTACH] Webplayer Asset Store Page [ATTACH] Webplayer Asset Store Page...
@Marscaleb, I am currently using that design, of course is not perfect yet it reduces 80-90% of the jittery and does not get stuck through tiled...
Hey Eziekieal, There are many functions inside Physics2D which could help you with the attack system:...
It could work if you rotate the screen physically. But that is assuming you are building for mobile devices. For that you should look at some of...
Hey Marscaleb Here is some more on the tile colliders issue and to build further on GarBenjamin's recommendation of OverlapArea(). I am assuming...
Hey Chainsawpenguin, I haven't had this issue before but here are a few things to check when exporting/importing your model. * Make sure both...
Hey there Chubysnow. Is there a game already using this mechanic? Rotating the camera is possible, but to view more is not quite possible. If the...