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Has anyone found a solution to fixing this yet?
Same problem, and I've only encountered the bug on Windows 10 machines.
So in my scene I have upwards of 70 - 100 particle systems, each for a tree. They all emit a max of 2 very very low poly meshes at a time. I've...
So I have but that's driving me crazy. Most of my playtesters are reporting my game freezing to a mid blue screen, same as the cameras default...
So I've recently been having trouble with my Occlusion Culling disabling the objects when the player looks in the water's reflection, but when the...
So I'm currently working on adding animations to my UI, simple enough. But I'm running into a small snag, because I'm running multiple animations...
I'm using Unity 5.1.1 and enabling one single 50 x 50 UI Image is causing a massive spike in my game, so I'm wondering if anyone found a solution...
So i have a raycast from my main camera checks to see if it hitting any object with a specific tag, and when it hits enables a UI element....
I'm just going to start off by saying "I'm new to Unity" Anyway in the journey of learning Unity i decide to learn how to animate my player / cube...