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Thank you! Works well, but collisions with other entities fail to happen. Is that because the collider needs to be convex? And how would you go...
Access it the same way you do any component. Something like.. using MLAgents.Sensor; //your code here.. RayPerceptionSensorComponent3D sensor...
In an environment with multiple agents, how exactly does the following loop work: Calls your Academy's OnEnvironmentReset delegate. Calls the...
Setting Projection to true has done the trick!
Hey mate! Very helpful tutorials, but your domain name has expired (and just as I was working on them xD). Any chance of uploading all that...
You, sir, are a lifesaver.. The problem appears simple, yet those incompatible casts can cause quite a headache.