A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sound like a good plan. Regarding the few unity 6 users... That might be an issue but it might also be that people are looking for example...
Congrats! I haven't kept track of your work in a while so that was a nice surprise to see you made such a cool project. I think I will check it...
Ohh great, thank you that works nicely.:) I will subscribe every script in their respective Start() to that event. It is a bit coupled to...
Hi all, I am using Cinemachine to follow my spaceship in top-down. I also added two background layers that follow the camera with different speeds...
Thanks! I thought the dropdown list would be generated at runtime with no option to customize :)
You can also play around with an array of List or List of List instead of having 3 separate Lists: [SerializeField] private List<List<string>>...
Hi neetikumar21, I haven't tried to make a curtain since then so maybe the new Blender version or plugin of the export may have changed. It sounds...
Thank you all very much for your input! @orionsyndrome I will consider this when I refactor that part later. Keeping a delete list is a good idea...
Hi all, I am trying to make a dialog system and part of that is generating dialog options depending on character stats. For example, my character...
I just tried it, the Tilemap is growing automatically when you add tiles. See the screenshot, I just log the size, then I add some tiles and log...
Hm what is TilemapBase? The docs say: Do can you try to set the tiles before calling ResizeBounds()? Did you debug the code to see what happens...
Oh, thanks a lot, I will try that!
Ah thanks, I misunderstood. So how is the frog instantiated? Does the game manager do that? Can you post some code?
No, I was writing before your edit :) But glad to hear it worked in the end!
I think you have not configured the button correctly because your new UnequipHat is not public and you would not be able to select it as a button...
You can't use objects outside of the prefab as part/reference of/in a prefab. Because you can't be sure that that object exists in the scene...
Ah, yes, they are the Unity console output files from the current and previous run. You don't need to upload them to Steam.
Ok, then it is confirmed. It seems like a bug but when we think about how serialized fields that are null become objects with default values in...
Hm ok, I only have output_log.txt in there. What file types are those?
Makes sense about null in the inspector, I think the intention was to use the same method fo equip and unequip because he uses: if (HatToEquip) to...