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Over a year later and I still don't see this on the roadmap. @JeremyUnity, do you know if this is still being worked on?
I'm curious as well as I am in the same boat. Any update @unitychrism, @dannyd, or @hypeNate?
Wow, this thread is timely, I just ran into the same issue as the original topic. We had a @ in our password as well and I removed it but I'm...
I just came across this. Glad I'm not the first but it's disappointing that there's been no official response in this time. Is there a...
Hi, Sorry to necro an old thread, but I have the exact same problem, yet we aren't trying to bake different scenes with different settings,...
Thanks! That's great news.
Hi, My question is about pricing in relation to the Organization. We're a 3rd party developer and we maintain our own Unity Pro licenses as part...
I'm basing it on that fact that I'm targeting Android SDK 23 and on an Android 6 device. It didn't happen on 6 before we started targeting 23 and...
Hi, We're performing an update on our app and we need to target Android SDK 23. After downloading the app from the Google Play store, and...
Thanks a lot for the detailed explanation. I will keep this in mind moving forward..
So, after looking through the generated code, I am seeing references to NullCheck, but a coworker noticed that the Script call optimization...
Thanks, I found the file, and your right, I don't even want to use it. I think the point I was trying to make, was that after upgrading to 4.7,...
We recently upgraded to 4.7.0f1, and without adding any of these attributes to our code, all unhandled exceptions are crashing our iOS app. If...
Hey Alexander, it happens in 4.6.6p3 as well so don't bother upgrading. Hopefully they will put out a 4.6x patch for this as well.
Just an Update. I never received any information or response from Unity on this, but my coworker found that having a Canvas Scaler and the Aspect...
Hi Phil, Do you know if there are any patch builds of 4.6x that have this fix in? I have similar problems with draw order on 4.6.6p3 and 4.6.5p4....
That did it thanks! You mentioned that it was a bug, does that mean it has been fixed in one of the patch releases?
Sounds fine. Duplicate code is often indicative of bad software design, but I've always been of the opinion that it's better to get functional and...
Hi, I have a different kind of problem with the mecanim state machines. The [SharedBetweenAnimators] attribute seems to be working even when I...
Do you have a transition set up in mecanim from the jump state back to idle? And does it transition on the condition of Jump being false?