A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm delighted to have some communication on this, thanks for taking a look.
I would love to see improvements to audio authoring and a modernization of the audio engine. It seems very few people have figured out how to add...
This news is heartbreaking, our studio has been developing a game for 3 years and we plan to scale up in January 2024, the numbers in the plan...
Still having this issue in 2022.3! :(
Can you confirm no audio processing is happening when you do that though? Without the ability to disable/bypass an audio FX through code, each...
I tried getting this to work in URP with a lit particle shader and no dice, how would this look with a URP lit particle shader with vertex color...
+1
I'm trying to create a Lit Particle Mesh shader that takes the vertex color, and always renders on top (ZTest Always) but also occludes itself....
I wasn't getting clipping, but I was getting "squarification" of the waves when I overloaded the input into the master, which can sound like...
+1 for being able to bypass fx channels in code
We'd love to see this fixed, we use custom editors and Odin to improve out workflows, this limitation is extremely inconvenient and nullifies much...
Our whole team is experiencing this issue in 2021.3.14f LTS on both PC and Mac. Certain prefab assets (The same ones every time) get stuck in an...
A feature that would really alleviate some of these issues would be the ability to auto-import sub-graph properties into master graphs. Some of...
I am also having this issue!
Yeah, I'm using this with a Blit and it comes back transparent for me
I found out that to use multiple agent types you have to use the experimental NavMesh package. I know there is a hint for this in the bottom tray...
I'm having this issue in 2021.3.7f1! Did you find a way to use non-humanoid NavAgents?
Also having this issue on 2022.2.0b3
Turn out RenderScale in the URP settings is no longer working correctly and scales the UI and camera view down. Setting this to 1 fixes the issue,...
My UI is reduced to a quarter of the available game window space, and the camera view is reduced to an eighth of the space! This happened after...