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How big can levels made with clayxels be and still run fast? It would be reassuring to see a larger level made with it if possible.
I'm using 2d Flexible Platformer Controller as a character controller and it doesn't support 2d colliders. Ferr2d seems to have the ability to...
Does/will this system support 3d colliders as well?
Omg that helped :D Thank you for being most helpful.
UH, Private Hart reporting: " Everything works fine when using the Invector Lite version from the Asset Store. When using shooter 1.0 and above...
Could it be that invector's Input system is somehow overriding the other Inputs? "Everything" seems to work fine , but when I add shooter to my...
Can you make an integration for Invector's third person conrtoller? After upgrading to the latest version of invector's shooter controller I can...
Does this work with DeepSky Haze volumetric lighting? https://www.assetstore.unity3d.com/en/#!/content/60409
Would it be possible at all to combine AltTree with MegaSplat? It could be very cool if you could paint a ton of different bark maps directly...
DISCLAIMER: I am not a technical person and don't know if unity has anything like tension maps or how to generate them. I found some videos to...
Will it also have an option to generate stress/tension maps to drive the wrinkles automatically?
Would it be possible, or sensible, to use obi cloth for making solid armor pieces and using it as a rigid body simulator? Have clunky armor...
Ahhh, so that's what the huge save button on the Terrain Painter is for. Thank you, really like MegaSplat so far!
What's the workflow for using multiple terrains using MegaSplat? If I create 3 different MegaSplatted terrains everything works fine, unless I...
If I may ask a general question about making trees please :) When making your own trees in something other than Speedtree, what sorcery do people...
Any news?
How about a destructible shield that falls apart as it takes damage? :D
What plans do you have for Platformer PRO 2.0 , I haven't noticed you mentioning it before :D
Any news on the 2d pathfinding system?
Will the wind work on any custom mesh or just the speedtree trees?