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@Spikebor I see he's got an ECS version he's developing internal to Unity, so I'm gonna see about switching to that. For now, your fix works...
I’m having an issue where creating an NPC with a motor via Instantiate causes the NPC to appear in a different location near the origin for one...
Is there a way to generate a polygon shape for a ShadowCaster2D? All the auto-generated shadow casters I've found use a prefab with a box. I've...
I noticed that it happens for me even in the trails demo scene (shown below). I'm running Unity 5.3.1f1 on OSX. You may have to up the quality...
It may also be worth mentioning that I'm running on OSX. I also have Unity installed on my Windows box. I could see if that makes a difference....
Turns out prime31 has a GitHub repo with a tool that does exactly what I needed. Works perfectly. The reason I don't want to use point lights is...
I kind of had a feeling I was misusing it, but it made it so the trail got destroyed when the bullet did. Without that, it wasn't parented to the...
I'm having some trouble using the trail feature for bullet trails. I've parented a game object to the bullet prefab, which is instantiated every...
I'm working on porting a game to Unity which I developed years ago in C++ w/ GLSL for shaders. To fake the lighting, I rendered each light to a...
It's 2015, and this snazz is still broken. Has anyone opened a ticket on this one?
As an imperfect human, from time to time, I write an infinite loop. Is there a way to stop the game running from MonoDevelop, since Unity does...