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ok, this is a weird one. i'll let the pictures do most of the explaining [ATTACH] the selected sprites rotation is off, slightly, but enough to...
I've been busy will college recently, but i did get round to doing work on this, so here what I've been working on. Map gen: Currently its pretty...
Ok, while i was working on map generation (which now just needs to have Objects and Decals generated, should be a post on it by the weekend) i...
Sort of, progress is slow, im struggling to find the time, but i have a break coming up, so i will probably get an update out then. But, im...
Looks pretty cool, really should be something in Unity by default, any ideas on a release date?
Haha yeah that screen shot is from the editor mode in Unity (which is why there is no lighting) I couldn't take it while playing the game cause i...
Pretty big update today: I've implemented spell selection, you can pick from the list of spells you have learnt and add them to your the hotbar....
A short demo of the flame effects, the same effect will be used for a few other spells, of different elements (like ice). This video just shows...
Thanks :D Honestly I'm not sure, so i wont make any promises, but I'm hoping to get something out by the time school starts (About two weeks D: )...
A pretty big update today: Added the map selection menu, used by the Player in their home to go to the next dungeon. I've also added the perks...
Really nice art, and it seems like a pretty cool concept :)
I've gotten Saving and Loading finished, for both Save games and Maps! Meaning that it is a lot closer to being a proper game now that players can...
Thanks so much, it means a lot :) Well that's good, as i can show it off a bit :) I've got it working, just need to implement saving/loading and...
That's really cool, seems like it would be really useful. Any idea on a release date?
Had a nice easy day of overhauling the UI, and adding Player Animations. I think it looks a lot better, as it fits the theme of the game more than...
Grid based is probably the way to go, If your not sure how to implement it, look here: http://www.raywenderlich.com/4946/introduction-to-a-pathfinding
Anyone who has played Payday 2 would probably agree that it was okay, but could of been amazing. The setting is has so much potential, Robbing...
Really cool idea! Good luck! I skim read through your second post (its 11:17pm, not exactly up for reading of a pure white back ground right now...
Sorry for the long gap in updates, but i had some lovely exams... Anyway! I got pathfinding working! Yay! Now the enemys will go round objects and...
Small side project I've been working on, I've got it to generate islands out of Cubes (It can also do Hexs as well, Civilization style) it also...