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This problem still exists in the latest version (5.5.2p3). If you call WebCamTexture.Pause() and then call WebCamTexture.Stop() in...
This problem still exists in 5.5.0p2, OS X EI Capitan.
This bug has been fixed in 5.4.1p2 :D [ATTACH]
Did you see any error information?
Have you tried my plugin? I've just tested it in Unity 5.1.3f1 and it works fine.
This does not work on Android. Calling GetSiblingIndex() on root objects will return 0 always.
The problem is, FindObjectsOfType() will return active objects only.
I've written an editor extension to solve this problem. Now you can fix this error by a simple click. ;););) [IMG] [IMG] Download link: Dropbox...
I've written an editor extension to solve this problem. Now you can fix this error by a simple click. ;););) [IMG] [IMG] Download link:...
Thank you. We have found this problem and fixed it.
Same problem here. May I ask you how did you fix this problem?
Yes, same problem here. Had to change render path to forward lighting (Mac OS X).
After changing the name of a GameObject in the Hierarchy window, you can click the GameObject in the Animation window and rename it to make them...
You can use function NavMesh.SamplePoint() to find a position on the NavMesh and then get the mesh height from NavMeshHit.position.