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I want to be able to modify the alpha of a group of UI components. I have read that i should use CanvasGroup. I am confused as to how I add this....
I have attached a canvas to first person character controller. I have set render mode to "screen space - camera". I have done this in hopes this...
I have created a cube and added material to it. When I click on that cube in the inspector, a panel for that material shows up under the mesh...
Is there some reason it would not be sufficient for multiplayer?
I guess I should have worded my question differently. Why did you not consider looking at Unity's networkng API before looking at 3 party...
Just wondering why you did not mention unity's built it RakNet in your comparison?
Well I think you answered your own question. You have to save X delta and Y delta and for as long as you are jumping modify you speed by that X...
Actually it was pertinent to exactly what you mentioned in this topic. I will be more clear. You mentioned that a third party api supports an...
I recently looked at this thread, and it mentions reliability of transmission using RPC in unity..... Is this not what I think it is? I assumed...
Ahh ok thank you for the response!
yes but what happens if I have multiple T and I call GetComponent<T>. What is the rule for which of the multiple T will be returned?
If you can have mulitple scripts of the same type on an object what will GetCompenent<T> return if there are two scripts of type T on the object???
I am wondering the implication inheritance has in MonoBehaviors. For example. When I call GetComponentType<T>(); it will return me the instance...
Hello. I have noticed that when I declare a public variable in a script, that it is settable in the inspector. I am curious how this is...
Maybe I did overlook something stupid. I will check when I get home. But I feel like I didn't...
yes I did that.
I am having a problem with navmesh. I have a large cube in the middle of my ground that is acting as an obstacle. I have set it to navigation...
There are none. A* pathfinding project, or built in unity pathfinding are the best solutions. Are you using a grid graph or a nevmesh graph? I was...
Thanks for not contributing at all. The project is not called "Aron Granberg's pathfinding solution" like you insisted. It is called "A*...
Thanks for the reply. I am a c++ and Java programmer. I have never heard of the out keyword. I will have to look it up.