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This seems to have fallen off the radar somewhere. I believe it was two years ago that we were shown an updated version of Mono and compilation...
We are currently switching over to Unity 5. It appears that the new LM baking uses the internal shadow maps. Does it take Shadow Softener into...
Just found this for OSX. I'll look into it and see if I can be ported to Windows.
I went down the support route, but did not file a bug report. I do not know if anyone else has... Has anybody found a work around yet?
I found what is controlling which rendering path the View uses. It turns out that the Perspective view will show Deferred if enabled by the...
Unity 4.x I'm trying to get the Scene View to stick with Deferred rendering. If I create a new project set the player to deferred lighting...
[ATTACH]Above are a set of spheres with both IBL and Lightmapped lighting. I can't figure out what the faceting on the lightmapping is coming...
That hasn't been my experience, but I'll do some stress testing between the two.
RE: Deferred Lighting and Mobile I'm very pleased that it was not removed. People mentioned several reasons why people may not already be using...
This resolved it for me. 1. Help-> Manage License -> Check for updates. 2. This renewed my license automatically and responded..."License...
Ok, I tracked it down. I have made changes to the built in shaders Internal-PrePassLighting and so have you. Strangely the editor does not...
Thank you. That is just enough info for me to hunt it down. I'll post the solution when I get there.
I'm still in 4.x. Have the same install as the previous project of SS which worked fine. Figured it might be something obvious if it was just...
Just started a new project. I am getting shadow softening on direct light, but not spots. Everything is set to deferred. Modifying the config...
Wonderful answer! Thank you all for feedback.
We are getting warm ;) Thank you all for the feedback so far. A slightly more specific description from me might help target this... The first...
This sounds close...how do I pass a field?
I need to pass an arbitrary parameter on an object. Sometimes I want to modify the x position sometime a light's intensity...
How can I do something similar to the following. I have a Function that modifys an int. For simplicity sake, lets say it generates a random...
Bump!