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It's inconvenient but I guess I can see why there's an error. Quaternion.LookRotation(Vector3.zero) asks for a look rotation to nowhere, which is...
@Invertex Awesome thank you, this is filling in tons of gaps for me. Oh! I was unaware that the GPU hangs on to geometry data which is sent over...
Oh the GraphicsBuffer approach looks neat. A few questions: The compute shader in the linked repo doesn't seem to pass the buffer to downstream...
Gotcha, thanks! Given the duplication inherent in option 2, is it expected that shader code can become bloated with app-global logic like this? I...
I would like to apply a vertex displacement aesthetic to all rendered game objects relative to the camera (the animal crossing cam effect). I...
Gotcha, thanks for your time!! <3
Apologies to dig this thread up but I have a quick followup for @bgolus or anyone else knowledgeable: If you were to convert this shader over to...
Ah, awesome! This helped me smooth out terrain type edges in my prototype square-tile-based world so that it looks a bit less blocky, thanks very...
Oh my gosh, I haven't been using inline code blocks because of these previews - I mistakenly figured the final post would look like the preview...
@bgolus Thanks very much, this is really helpful! I'm still confused about how to access all the UV data in the shader, though. Is it always...
According to docs, UV data is available in surface shaders through the TEXCOORD0...TEXCOORD3 fields: "TEXCOORD1, TEXCOORD2 and TEXCOORD3 are...
FYI there is a Quaternion.identity value which represents the concept of "no rotation", which is somewhat analogous to Vector3.zero for vectors....
Ah, this appears to be a known issue (see bottom of the linked page). IIUC, all containers instantiated in the same thread which use...
InvalidOperationException: The...
@svobodajak How did you find using the Contract class in Unity projects? I'm new to doing serious stuff in Unity and wondering about this, too....
Hm, now I'm confused by Mathf.SmoothDampAngle's behavior. Initially, it does move towards the target value by progressively larger steps on each...
Great, thanks very much for the quick reply!
Hi there, sorry to revive this thread so late but I've got a similar concern and a followup. I want to rotate the freelook cam 90 degrees on a...
Agree this is bad. I am running into this on the Linux editor - the error shows up when either existing or new projects are opened, and the editor...
Oh neat didn't realize any culling was going on at all... either my sample is too simple or I don't know what to look for. Will check this out...