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Same thing still happens on 2020.1.17f1. Is there any workaround?
Yeah, we have the absolutely same problem, arkit, webrequests randomly broken on iOS 14.2+ :( We also use addressables and it breaks at the same time!
It is not dumb question :D For some reason the iOS Build Support checkbox turned off! :) So sorry and thanks ;) I need a vacation 0_o
Hi! Where is UnityEditor.iOS in 2020.1.17? All was fine on previous 2020.1.16. But after update to 2020.1.17 UnityEditor.iOS dissapear...
Unfortunately, this does not happen automatically :( Should the entire MicroSplat folder be in the root of Assets, because I moved it to the...
@jbooth I found what's a problem was! If I Switch Platform should I each time click Update button in MicroSplatConfig.asset to generate new...
ooookay, I don't know how but I've fixed that! :) Thanks!
Hi! I've just bought MicroSplat URP asset for our project. I have imported that and convert my Terrain to Microsplat, tune some settings: set all...
Finally! Some preface: check that spoiler to some interesting facts :D [SPOILER] Hassle 1977 [MEDIA] iOS:...
We use Unity 2019.4.9f1 with AR Foundation 4.1.0 preview.5 & .7 We are making a dynamic tracked image library for AR Tracked Image based on...
Thanks it helps! :)
It is moving every time when I've changed any of scripts and back to Unity editor or after exit from play mode in editor or relaunch editor.
Yeah :( but it is always moved back to resources folder :(
Have same problem! Unity 2020.1.4f1 & IAP 2.0.0
In my settings collab deactivated and deleted in package manager. All worked fine (last 2020.1.0b1), but after upgrade to 2020.1.0b5 there is...
Yeap I sent bug report via Unity "Report Bug...". Case 1226530 in fogbugz! Thanks!
Hi! URP 7.2.1 and URP 8.0.1 has bug with Shadows on Terrain if you set "No Cascades" in Pipeline Asset Settings: [ATTACH] Shadows just do not...
Hi! I've just updated HDRP to 7.2.0 and impostors has problem. It doesn't work with light, but if you turn light button in scene view it works!...
Depends on your purpose! In my project for example I have a big objects(one mesh), so I separated it on more pieces - of course I increased my...
You need check Render Pipeline settings, URP has limits on lights per object and per-camera. It is mean if you have more lights on one object than...